Limiting and polishing the concept
Well, I had a pretty clear idea of what I wanted at first. It would be a game about collecting people with a space ship and forcefully taking them to a "space school". It would be gradually harder to manouver the bus as you acquired more students.
With the right aesthetics, it could be cute.
However, as soon as I had the basic mechanic of flying and deploying a tractor beam, I learned that this concept does not make for a very fun game. The risk was very low, the objective too easy and, frankly, some amount of violence has to be going on: violence makes things REAL - danger and decision.
So I decided to insert enemies, to limit resources and to force the player to land every now and them, incresing the danger and decision-making aspects of it.
Very soon the school bus original idea was inadequate for this gameplay.
I am a strong believer of building story around game design, so I changed the story to accomodate this new design. Now you still capture people, and this is still the goal, but with all the weapons and adventuring, it felt like a this was a perfect game mechanic for a...
...slaver.
Yeah. I could have gone with bounty-hunter. In fact, I still might, but right now my gameplay is not so heavy (or effective) in action to justify this route. Plus, I still want to maintain the "the more captives you have in your ship, the harder to drive" mechanic, so it makes sense to capture many people - and not just a few choice bounties.
So that is the direction I am following now. As it is, I hope to implement some quest mechanic for you to convince people to join you rather than forcefully take them, but if this proves too hard, we´re sticking with root slavering.
Thank you for reading. I hope to have this game out until next year.
Get Prototype of a space game
Prototype of a space game
Prototype of a space game - there is not much to do yet.
Status | Prototype |
Author | Erick Bonatelli |
Genre | Adventure |
Tags | Aliens, GameMaker, Procedural Generation, Space, spaceship |
More posts
- Random planetsJul 19, 2018
- Fu*king lasers!Jul 03, 2018
- Art styleMay 07, 2018
- People walkAug 09, 2017
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