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Devlog
Prototype of a space game
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Devlog
Limiting and polishing the concept
April 07, 2019
by
Erick Bonatelli
#design, #story
Well, I had a pretty clear idea of what I wanted at first. It would be a game about collecting people with a space ship and forcefully taking them to a "space school". It would be gradually harder to...
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Random planets
July 19, 2018
by
Erick Bonatelli
For a while now I wondered whether I should go with procedural planets or designed ones. Right now I think I will go with the procedural ones. They aren´t better - far from it - but they will force m...
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Fu*king lasers!
July 03, 2018
by
Erick Bonatelli
#lasers, #programming, #game maker
So now there are two menus. On your ship, you can press ESC to pause the game and select between your tractor beam or laser blast. Once selected, you can use them by pressing SPACE. When you land (wit...
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Art style
May 07, 2018
by
Erick Bonatelli
In the prototype I posted, there is a new gravity system implemented and coherent controls. Also, and most important, I think I reached an art style that satisfy me. It is simple, colorful, pixelated...
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People walk
August 09, 2017
by
Erick Bonatelli
So, at the current build I have a space ship the player can land and simple planets he can walk around. Npcs walk casually and can be captured by the ship. So far, this is it. It doesn´t look like mu...
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