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Prototype of a space game

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Devlog

  • Limiting and polishing the concept
    April 07, 2019 by Erick Bonatelli#design, #story
    Well, I had a pretty clear idea of what I wanted at first. It would be a game about collecting people with a space ship and forcefully taking them to a "space school". It would be gradually harder to... Continue reading
  • Random planets
    July 19, 2018 by Erick Bonatelli
    For a while now I wondered whether I should go with procedural planets or designed ones. Right now I think I will go with the procedural ones. They aren´t better - far from it - but they will force m... Continue reading
  • Fu*king lasers!
    July 03, 2018 by Erick Bonatelli#lasers, #programming, #game maker
    So now there are two menus. On your ship, you can press ESC to pause the game and select between your tractor beam or laser blast. Once selected, you can use them by pressing SPACE. When you land (wit... Continue reading
  • Art style
    May 07, 2018 by Erick Bonatelli
    In the prototype I posted, there is a new gravity system implemented and coherent controls. Also, and most important, I think I reached an art style that satisfy me. It is simple, colorful, pixelated... Continue reading
  • People walk
    August 09, 2017 by Erick Bonatelli
    So, at the current build I have a space ship the player can land and simple planets he can walk around. Npcs walk casually and can be captured by the ship. So far, this is it. It doesn´t look like mu... Continue reading
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